AshenveilPlayer Guide

Items

Items can be looted from enemies, purchased from traders, or found in the world.

Your inventory holds 40 slots (10 columns × 4 rows). Items can occupy multiple grid cells.

Weapons

NameDescriptionDamageDamage TypeGrid SizeValue
Iron SwordA dependable one-handed blade forged at Ironhold Garrison. Grants +1d6 slashing damage.+1d6Physical1×3150g
Iron DaggerA light blade favoured by rogues and scouts. Grants +1d4 piercing damage.+1d4Piercing1×280g
Oak StaffA carved staff channelling natural energy. Grants +1d6 physical damage.+1d6Physical1×4100g
Holy SymbolA silver emblem of the Veil, sanctified by the Cathedral. Grants +1d4 radiant damage.+1d4Radiant1×2120g
War AxeA broad iron axe used by garrison shock troops. Grants +1d10 physical damage.+1d10Physical2×3260g
Steel SpearA disciplined infantry spear with a tempered point. Grants +1d8 piercing damage.+1d8Piercing1×4190g
Runed BladeA short blade etched with sanctioned runes. Grants +1d8 force damage.+1d8Force1×3320g
Bronze SwordA starter blade used by militia recruits. Grants +1d5 physical damage.+1d5Physical1×160g
Steel LongswordA balanced longsword of garrison make. Grants +1d7 physical damage.+1d7Physical1×1210g
Knight's BladeA noble blade carried by sworn retainers. Grants +1d8 physical damage.+1d8Physical1×1320g
FalchionA curved chopping sword for close fighting. Grants +1d9 physical damage.+1d9Physical1×1350g
Hand AxeA compact axe that bites deep. Grants +1d6 physical damage.+1d6Physical1×195g
Battle HammerA weighted hammer head for crushing armor. Grants +1d9 physical damage.+1d9Physical1×1340g
MorningstarA spiked mace favored by temple guards. Grants +1d8 piercing damage.+1d8Piercing1×1280g
HalberdA long polearm with hook and axehead. Grants +1d10 physical damage.+1d10Physical1×1390g
PikeAn extended spear for disciplined formations. Grants +1d9 piercing damage.+1d9Piercing1×1300g
ShortbowA compact bow for skirmishers and scouts. Grants +1d6 piercing damage.+1d6Piercing1×1135g
LongbowA sturdy yew bow used by trained archers. Grants +1d8 piercing damage.+1d8Piercing1×1260g
War PickA narrow spike designed to pierce plate. Grants +1d8 piercing damage.+1d8Piercing1×1245g
Runic ScepterA silver scepter inlaid with lawful glyphs. Grants +1d7 force damage.+1d7Force1×1330g
Cathedral MaceA consecrated mace for ordained battle-priests. Grants +1d8 radiant damage.+1d8Radiant1×1360g
Silver DaggerA quick silvered knife with keen edge. Grants +1d5 piercing damage.+1d5Piercing1×1120g
Assassin KnifeA darkened blade for precise strikes. Grants +1d7 piercing damage.+1d7Piercing1×1275g
GladiusA short thrusting sword from legion designs. Grants +1d7 physical damage.+1d7Physical1×1220g
Iron MaceA blunt iron weapon with crushing weight. Grants +1d7 physical damage.+1d7Physical1×1190g
Templar GreatswordA two-handed sword bearing Church insignia. Grants +1d11 physical damage.+1d11Physical1×1520g
Veilbreaker StaffA rune-bonded staff of academy make. Grants +1d10 force damage.+1d10Force1×1560g

Armour

NameDescriptionAC BonusEquip SlotGrid SizeValue
Leather ArmourTanned hide offering modest protection. Grants +1 AC.+1Armor2×3100g
Chain MailInterlocked iron rings worn by the Church militia. Grants +2 AC.+2Armor2×3250g
Brigandine CoatRiveted cloth-and-plate coat favored by mercenaries. Grants +2 AC.+2Armor2×3320g
Scale HauberkLayered steel scales over leather backing. Grants +3 AC.+3Armor2×3480g
Padded GambesonA quilted undercoat that softens incoming blows. Grants +1 AC.+1Armor1×158g
Studded LeatherLeather reinforced with metal studs. Grants +2 AC.+2Armor1×1180g
Reinforced BrigandineA layered coat with added riveted plates. Grants +3 AC.+3Armor1×1340g
Lamellar CoatRows of hardened scales laced on leather. Grants +3 AC.+3Armor1×1360g
Templar MailHeavy chain and plate worn by Church knights. Grants +4 AC.+4Armor1×1520g
Plate CuirassA rigid chestplate forged for siege lines. Grants +4 AC.+4Armor1×1560g
Warden PlateMaster-forged plate favored by frontier captains. Grants +5 AC.+5Armor1×1760g
Pilgrim RobeLayered devotional robes with protective stitching. Grants +1 AC.+1Armor1×172g
Scholar RobeAcademy robes lined with runic thread. Grants +2 AC.+2Armor1×1210g
Battle RobeA reinforced robe for combat clerics and mages. Grants +3 AC.+3Armor1×1380g
Leather CapA basic hide cap for travelers. Grants +1 AC.+1Head1×136g
Iron HelmA plain iron helmet for rank infantry. Grants +1 AC.+1Head1×1120g
Steel BascinetA fitted steel helmet with reinforced rim. Grants +2 AC.+2Head1×1230g
Templar HelmA crested helm issued to Church champions. Grants +2 AC.+2Head1×1310g
Pilgrim HoodA weatherproof hood worn on long roads. Grants +1 AC.+1Head1×148g
Scholar HatA stiff brimmed hat favored by lecturers. Grants +1 AC.+1Head1×182g
Runed CircletA silver circlet etched with lawful sigils. Grants +2 AC.+2Head1×1360g
Warden GreathelmA heavy greathelm for fortress wardens. Grants +3 AC.+3Head1×1520g
Leather GlovesSimple gloves for grip and warmth. Grants +1 AC.+1Gloves1×130g
Iron GauntletsSegmented gauntlets for frontline fighters. Grants +1 AC.+1Gloves1×1110g
Steel GauntletsHeavy steel hand-guards with jointed plates. Grants +2 AC.+2Gloves1×1215g
Ranger GripsTight-fitted gloves for bow and blade. Grants +1 AC.+1Gloves1×198g
Scribe GlovesFine gloves treated against ink and burn. Grants +1 AC.+1Gloves1×184g
Templar GauntletsBlessed gauntlets worn in cathedral campaigns. Grants +2 AC.+2Gloves1×1290g
Runed GlovesThreaded with tiny lawful glyphs. Grants +2 AC.+2Gloves1×1330g
Warden GauntletsFortress-grade gauntlets for elite defenders. Grants +3 AC.+3Gloves1×1470g
Leather BootsDurable boots for roads and mud. Grants +1 AC.+1Boots1×134g
Iron GreavesBasic shin and foot guards. Grants +1 AC.+1Boots1×1118g
Steel SabatonsLayered steel footwear for armored marches. Grants +2 AC.+2Boots1×1228g
Ranger BootsQuiet soles and reinforced ankle wraps. Grants +1 AC.+1Boots1×1108g
Pilgrim SandalsSimple wrapped sandals for long devotion routes. Grants +1 AC.+1Boots1×140g
Scholar BootsSoft boots lined for hall and field use. Grants +1 AC.+1Boots1×192g
Templar BootsHeavy riding boots for holy cavalry. Grants +2 AC.+2Boots1×1305g
Warden BootsMasterwork boots built for siege defense. Grants +3 AC.+3Boots1×1480g
Leather BeltA plain utility belt with bronze buckle. Grants +1 AC.+1Belt1×124g
Iron-Clasp BeltA sturdy belt reinforced with iron links. Grants +1 AC.+1Belt1×186g
Merchant SashA wide sash with hidden stitched pockets. Grants +1 AC.+1Belt1×170g
Ranger BeltA fitted belt rig for wilderness gear. Grants +1 AC.+1Belt1×1105g
Pilgrim BeltA humble woven cord blessed at shrine altars. Grants +1 AC.+1Belt1×150g
Runed BeltA leather belt pressed with lawful runes. Grants +2 AC.+2Belt1×1250g
Templar WarbeltA broad warbelt with sanctified steel plates. Grants +2 AC.+2Belt1×1320g
Warden BattlebeltA command-grade belt worn by bastion wardens. Grants +3 AC.+3Belt1×1460g
Amber AmuletA polished amber charm on braided cord. Grants +1 AC.+1Amulet1×190g
Silver AmuletA silver amulet bearing a sunburst mark. Grants +1 AC.+1Amulet1×1170g
Gilded AmuletA gilt amulet with filigreed borderwork. Grants +2 AC.+2Amulet1×1290g
Amulet of FocusAn engraved charm prized by disciplined casters. Grants +2 AC.+2Amulet1×1330g
Amulet of ValorA military medal mounted as a battle charm. Grants +2 AC.+2Amulet1×1350g
Amulet of WardingA ward-scripted pendant for dangerous expeditions. Grants +3 AC.+3Amulet1×1470g
Cathedral ReliquaryA tiny reliquary casing borne on a chain. Grants +3 AC.+3Amulet1×1560g
Veilbound PendantA sanctioned arcane pendant sealing volatile force. Grants +4 AC.+4Amulet1×1720g

Consumables

NameDescriptionEffectValue
Potion of HealingA flask of crimson liquid blessed by a cleric. Restores 10 HP.Restores 10 HP50g
Greater Healing PotionA potent draught brewed in Cathedral alchemies. Restores 25 HP.Restores 25 HP150g
Mana TonicA shimmering blue vial that replenishes arcane reserves. Restores one level-1 spell slot.Restores 1 level-1 spell slot75g
Crusty BreadHumble provisions from the town bakery. Restores 2 HP.Restores 2 HP5g
Bandage RollA clean wrap for battlefield cuts. Restores 4 HP.Restores 4 HP12g
Field RationSalted meat and hard biscuit. Restores 6 HP.Restores 6 HP18g
Veiled ElixirAn expensive restorative brew from cathedral vaults. Restores 40 HP.Restores 40 HP260g
Minor Healing TonicA diluted healing brew for minor wounds. Restores 5 HP.Restores 5 HP16g
Common Healing TonicA standard field tonic issued to patrols. Restores 8 HP.Restores 8 HP28g
Strong Healing TonicA concentrated restorative draught. Restores 15 HP.Restores 15 HP68g
Superior Healing TonicA high-grade tonic brewed by cathedral apothecaries. Restores 32 HP.Restores 32 HP210g
Traveler StewA hearty ration pot carried by road wardens. Restores 9 HP.Restores 9 HP24g
Dried BerriesSweet preserved berries. Restores 3 HP.Restores 3 HP6g
Smoked FishSalt-cured fish from river settlements. Restores 7 HP.Restores 7 HP14g
Honey CakeA dense cake glazed with mountain honey. Restores 6 HP.Restores 6 HP12g
Cheese WedgeA wax-rind wedge from monastery dairies. Restores 5 HP.Restores 5 HP10g
Herbal PoulticeA soothing wrap of medicinal herbs. Restores 11 HP.Restores 11 HP32g
Stamina DraughtA bitter tonic for fatigued adventurers. Restores 12 HP.Restores 12 HP36g
Focus DraughtAn alchemical blend that sharpens concentration. Restores one level-1 spell slot.Restores 1 level-1 spell slot90g
Clarity TonicA bright tonic used by scribes and acolytes. Restores one level-1 spell slot.Restores 1 level-1 spell slot110g
Greater Mana TonicA potent vial for battle-mages. Restores one level-1 spell slot.Restores 1 level-1 spell slot145g
Superior Mana TonicRefined tonic reserved for senior clergy and scholars. Restores one level-1 spell slot.Restores 1 level-1 spell slot210g
Warding OilA consecrated oil used to treat armor and skin. Restores 9 HP.Restores 9 HP34g
Fireward PhialA heat-resistant alchemical phial. Restores 10 HP.Restores 10 HP38g
Frostward PhialA cooling alchemical phial. Restores 10 HP.Restores 10 HP38g
Thunderward PhialA conductive stabilizer carried by arcanists. Restores 10 HP.Restores 10 HP38g
Sanctified WaterBlessed water from cathedral font basins. Restores 14 HP.Restores 14 HP60g

Miscellaneous

NameDescriptionGrid SizeValue
TorchA pitch-soaked bundle of rags on a wooden handle. Lights dark passages.1×25g
Hemp RopeFifty feet of sturdy hemp rope. Useful for climbing and binding.1×310g
AntitoxinA vial of alchemical compound that neutralises poisons.1×150g
Hide ScrapA rough strip of hide cut from a carcass. Common crafting material.1×18g
Rune ShardA splinter of cracked rune-stone that still hums with arcane charge.1×135g
Ashen BoneA charred bone fragment from the old battlefields.1×114g
Sanctified RelicA rare devotional relic of the Veil, prized by collectors and clergy.1×1220g
Iron OreA rough chunk of iron-bearing stone.1×114g
Copper OreA reddish ore used in basic forging and wiring.1×110g
Silver OreA bright ore vein prized by smiths and priests.1×126g
Coal ChunkA dense lump of smithing fuel.1×18g
Oak TimberSeasoned oak timber for shafts and hafts.1×116g
Yew TimberFlexible yew wood valued for bowcraft.1×128g
Linen ClothFine woven linen for robes and wraps.1×112g
Wool ClothThick wool cloth for cold-weather gear.1×111g
Leather StripCut leather strips used in repairs and fittings.1×19g
Steel RivetForged rivets for armor reinforcement.1×17g
Beast FangA sharp fang taken from predatory game.1×118g
Boar TuskA heavy tusk often used in carved trinkets.1×117g
Wolf PeltA cured pelt suitable for warm linings.1×124g
Goblin TokenA crude token stamped by goblin bands.1×16g
Arcane DustFine dust harvested from depleted runes.1×132g
Blessed IncenseAromatic incense used in rites and vigils.1×144g
Holy CandleA wax candle infused with shrine oils.1×120g
Map FragmentA torn parchment showing part of an old route.1×136g
Lockpick SetA roll of picks and tension tools for tricky mechanisms.1×154g
Repair KitNeedles, rivets, and paste for field repairs.1×168g